A balloon above green fields and a town under a clear morning sky
How to play

Two buttons. One sky.
A whole country to cross.

You can learn this game in about a minute — and then spend a year of mornings finding out how far it goes. Here is everything it asks of you, in the order you will meet it.

Your first flight

Four steps and you are in the air.

  1. Take a name and go

    Pick one of three envelopes, and the game hands you a balloon and a name for it — White Cotton Cloud, say. Keep the name, or shuffle for another. That is the entire sign-up: no email, no password, no forms. You lift off from Saku, high in the Nagano hills, where Japan is furthest from the sea in every direction.

  2. Hold a button

    Bottom right, two round buttons. Hold the burner and you climb; hold the vent and you sink. Take your thumb off and the balloon settles at whatever height it drifted to.

  3. Find the wind that suits you

    Every height is going somewhere different. Open the wind sheet, see which layer is heading your way, and burn or vent until you are riding it.

  4. Put your phone away

    This is the good bit. Your balloon keeps flying without you. Come back after lunch, or tomorrow morning, and find out how far it got.

The controls

Hot air goes in, or hot air goes out.

That is the whole control scheme, and it is exactly the control scheme a real balloon pilot has. Both buttons work the same way: they do something while you are holding them, and nothing when you are not.

Burner — hold to rise

Heat goes into the envelope for as long as your thumb is down, and the balloon starts to climb. It is not a toggle and it is not a number you type: you hold it, you watch the ground drop away, and you stop when it looks right.

Vent — hold to sink

A flap at the top of the envelope lets the hot air out, and down you go. Hold it in short pulls to drop through a layer; hold it steady near the ground and that is a landing.

Let go, and the height you drift to becomes the height you keep. There is no altitude box to type into and no autopilot to switch off — holding steady is simply what a balloon does when nobody is touching it.
A balloon rising through a gap between cumulus clouds, farmland visible far below
Steering

Choose a height, and you have chosen a direction.

The wind at 300 m and the wind at 2,000 m are almost never going the same way. That gap is your steering wheel. Climb into the layer that is heading where you want to be, ride it, and drop out of it when it turns.

And the forecast keeps its promises. The wind is worked out from where you are and what time it is, and your phone runs the same maths as the server — so the sheet is not a guess with a percentage attached. What it shows is what the sky will do.

Some days every layer goes the same way. Those are the days you take the wind you are given, put the phone down, and see where it leaves you.
The wind sheet — time across, altitude down
Altitude +4h+8h+12h+16h+20h+24h
3,000 m ↓↓↙↙↙↙
2,500 m ↓↓↓↙↙↓
2,000 m ↘↓↓↓↙↙
1,500 m ↘↘↓↓↘↘
1,200 m ↘↘↘↘↓↓
800 m →↘↘→↗↗
500 m ↗→→→↗↗
300 m ↗↗→→↗↑

Arrow = where that wind is goingColour = how fastHighlighted row = the height you are onAn illustration, not a screenshot

Where will I end up?

Three real answers, and the move that gets you each one.

Under the sheet, the game flies the next day for you and reports back. First it says what happens if you do nothing at all — east 56 km, Fujinomiya — and then it offers three genuinely different places today's sky can reach, each with the move that takes you there: burn to 600 m. The cards are for reading, not tapping. Nobody is going to fly you there.

A hot air balloon drifting low over a river valley of rice fields at sunrise
Fuel

Counted in hours, not percentages.

Every second on the burner costs propane, and the tank tells you what you actually want to know: how long you can leave it alone. Fly low and a full tank lasts you most of a week. Fly high, where the fast layers are, and it goes quicker — which is what makes height a real decision rather than a free one.

Opening the app tops the tank up. Check in once a day and you will always be flying; leave it for a week and your balloon lands itself gently, moors, and waits for you with the fields around it. Refill, and off you go again.

Landing is part of the journey, not a failure state. It is how you meet the ground, and it is where the next flight starts.
A balloon over the scattered lights of a town at night
While you are away

Open it, and the night plays back.

The flight is run on our servers, so it carries on whether the app is open, closed or uninstalled from your attention entirely. The best screen in this game is the one you get without pressing anything.

Welcome back tells you how long you were gone, how far you were carried and in which direction, and the name of the town you are over right now. Your tank is topped up. Any goal you were chasing has resolved. New badges are waiting, and so is any greeting that arrived while you slept.

Notifications are rare and they are only for things that actually happened: you ran out of fuel and moored, you came down on a mountain, the sea recovered you, a greeting arrived, a destination was reached.
Something to aim at

Goals for the days you want one.

You can drift for a month without ever being asked to achieve anything. But when you want a reason to pick a direction, the game has two — and neither of them hurries you.

01 — MISSIONS

Get near somewhere, by this evening.

Three offers at a time — a mountain, a castle, a town — each with a distance, a direction and a deadline of three to six hours. Every one of them is picked out of the wind you actually have, so all three are genuinely reachable. Come inside the ring — 4 to 10 km, depending on what you are aiming at — and it counts.

02 — BADGES

The ones you collect by accident.

Prefectures crossed, named peaks passed within sight, lakes, capes, the far corners of the map, seasons, distance flown. They tick over while you are asleep, and nothing is hidden from you — you can always see what is out there and go looking.

See the places worth aiming for →

Balloons scattered across a wide river plain of fields and towns in the morning
Company

You are not the only one up here.

Other people's balloons are really there, riding the same wind you are. Find the same layer as someone and you will travel together all afternoon without either of you planning it — and when the seasons turn, everyone converges: north with the cherry blossom in spring, over the fireworks in summer, onto the riverbeds of the autumn fiestas.

Anyone flying near you is named on your horizon, and you can send them a greeting picked from a list. You can never send another player text, which is exactly why the sky stays a calm place.

Dozens of hot air balloons lifting off a valley floor as the sun comes up
First light
Balloons scattered across a wide river plain of fields and towns in the morning
Spread out over the plain
Balloons at two clearly different heights drifting over a town in golden light
Two layers, two directions
Balloons glowing from their burners over a town at dusk under the first stars
Burners after dark
Good to know

The rest of it, on one page.

Starting out Pick a name and fly. No account, no email, no password — your balloon is yours by a code the app makes on first launch, and moving to a new phone is a short transfer code.
Where you begin Saku, in the Nagano highlands — the part of Japan furthest from any coast.
Steering Altitude. Burn to rise, vent to sink, and ride the layer going your way.
Speed A balloon cruises at 20–40 km/h, and an hour in the game is an hour of your day. Tokyo to Osaka is a day or two of real time.
Time and season The same clock and calendar as the window next to you. Fly at 6 a.m. in November and you get a November dawn.
Weather Cloud, rain, haze and the stars are generated from where you are and what time it is. They are there to be seen, not survived — a balloon in the rain is simply a balloon in the rain.
The coast The wind never bends for the coast. Drift far enough out over open water and you are brought back to the nearest land. Come down in the sea and you are recovered to the coast, ready to launch again.
Offline You can still fly. The terrain is cached and your phone can work out the wind on its own; it catches up with the server next time you have a signal.
Talking to people Greetings, picked from a fixed list. You can never send another player text, by design.
Anything to buy Free to play for now. What arrives later is looks and only looks: envelope patterns and shapes, basket trim, lights, flags, characters riding with you, ornaments. Wind, fuel, distance and time skips are not for sale and never will be.

Balloon Journey Japan keeps growing with each update, so parts of this will get even better. Anything we can answer today is on the support page, and the balloon facts explain why real balloons work this way too.